Landschaft mit Tempeln in Mists of PandariaWie Blizzard nun ankündigte, werden mit Mists of Pandaria auch serverübergreifende Zonen in WoW eingeführt. Diese Cross-Realm-Zonen sollen garantieren, dass Spieler in unterbevölkerten Gebieten, wie z.B. Low-Level-Zonen, trotzdem die Gelegenheit haben, auf andere Spieler zu treffen und sich mit diesen zusammenzuschließen.

Laut Blizzard setzt sich die überwiegende Mehrheit der Spielerschaft seit vielen Jahren aus Charaktern auf oder nahe dem Maximallevel zusammen. Dies führte dazu, dass Spieler, die gerade dabei sind, einen Charakter hochzuleveln, sich in einer Welt bewegen, in der weniger Spieler unterwegs sind als eigentlich vorgesehen. Serverübergreifende Zonen würden dem Team nun die Möglichkeit geben sicherzugehen, dass diese Gebiete eine Bevölkerungsdichte erreichen wie sie auch in hochleveligen Gebieten vorkomme.

Befindest du dich in einer serverübergreifenden Zone, triffst du neben den Spielern von deinem Server auch auf Spieler anderer Server. Das Ganze geschieht nahtlos und du kannst mit diesen Spielern wie gewohnt Gruppen gründen und Quests absolvieren. Die Gruppen-Beute und Rohstoffvorkommen werden genauso aufgeteilt, als wärst du nur mit Spielern deines eigenen Servers unterwegs, der Handel unterliegt den gleichen Restriktionen wie in serverübergreifenden Dungeons, Raids und Schlachtfeldern.

Welche Zonen serverübergreifend sind, variiert von Server zu Server und hängt davon ab, wie dicht die betreffende Zone bevölkert ist. Treffen wirst du in den Zonen auf Spieler eines definierten Server-Pools, wobei Server-Typen beachtet werden. Spielst du auf einem PvE-Server, wird dein Server also z.B. nur mit anderen PvE-Servern gruppiert. Weitere Infos findest du im FAQ zum Thema, das Blizzard zusammen mit der Ankündigung veröffentlichte.


Q. Why cross-realm zones?

For many years now, the significant majority of the player population online at any given time has consisted mostly of characters at or near the level cap. This has resulted in an environment where characters that are leveling up experience a world that has fewer other players to interact with than what the world was designed for. Cross-realm zones give us the capability to ensure that level-up zones retain a population size that feels more like the high level areas of the game, leading to a more fun play experience for characters of all levels.

Q. How do cross-realm zones work?

When you’re in a zone that is set as a ‘cross-realm zone’ you’ll notice that in addition to the players you’d ordinarily see from your realm, you’ll also see (and be able to play with) players from other realms. This will happen seamlessly, and players will be able to group and quest as they normally would with players from their own realm.

Q. How will this work on boats or zeppelins?

Usually transitions will occur on area boundaries (think moving from Darkshore to Ashenvale).

Q. Can I form groups with the people I meet in the zone?

Yes! You can group and talk to others within the cross-server zone normally though trading will be restricted much as it is within raids, dungeons, or battlegrounds.

Q. Will my cross-realm group be disbanded if we move on to an adjacent zone together, like from Goldshire to Westfall or from Thousand Needles to Feralas?

Much like how cross-realm groups currently work, your party won’t be disbanded when you move through different zones, though if you’re not in the same home realm, you won’t be able to see each other if you’re in separate zone instances.

Q. Will I be able to group with my friends?

Yes, you will be able to group with your Real ID friends, provided they are within the same faction. The functionality works the same as it does for cross-realm dungeons, raids, or Battlegrounds.

Q. What level range do my friends and I have to be within in order to group?

There is no restriction on level ranges. You’ll be able to group with anyone you would normally be able to.

Q. Can I go into main capital cities while grouped with others?

Capital cities and areas with regularly high populations will not be set as cross-server areas/zones so you will not be able to enter into the same instance of a city as someone who is from a different realm.

Q. Will I be able to trade with others I meet?

Trading restrictions are in place much the same as they are in cross-realm dungeons, raids, and battlegrounds.

Q. How is group loot handled?

Group looting will function the same as it would with any group you would create through normal play.

Q. Who will I be playing with?

You’ll be able to interact with players from within a select pool of realms which will make it possible to run into a player in Redridge that you already ran into within Westfall.

Q. What areas will be shared?

This can vary from realm to realm and relies on how densely populated (or underpopulated) an area is. Capital cities and areas with regularly high populations will not be eligible for area sharing.

Q. What about resources or gathering nodes, will those be shared too?

Resources and nodes will be available to all parties within the shared area the same as always. We will be keeping a close eye on the impact of area sharing and should an area become too populated, we are capable of adjusting how many realms are able to connect to a shared area.

Q. Does this mean that Auction Houses will be merged?

No, when any player access an Auction House, they will be only able to access their home realm’s Auction House.

Q. What about zones that are already overpopulated, like new race starting zones?

With this technology, we can also flag zones to allow for more than one copy of that zone per realm. Players on that realm will be split among those copies in order to alleviate problems due to overpopulation. Players won’t normally see or interact with those on a different instance of their zone, although joining a party will relocate all party members to a single instance of that zone.

Q. How will this work for PvP vs. PvE realms? Will these realm types be shared?

No. Realm types will be matched with like realm types. So if you’re on a PvE realm, you’ll only be matched with other PvE realms. The same rules will apply for matching RP realm types and will be restricted to matching RP-PvP with RP-PvP and RP-PvE with RP-PvE. We plan to keep an eye on constructive feedback while testing this new technology.

Q. How will RID groups work? Which realm type would we play on?

If you group up with somebody from a different rule type (via RealID for example) and go into a cross-realm zone you’ll be on the ruleset for that player’s realm type. So, if you’re on a PvP realm and a friend joins your group from a PvE realm and enters a cross-realm zone, the group will be in one of the PvP realm clusters and will use the PvP realm ruleset.

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