The Secret World - Kampf gegen Mecha-Golem

The Secret World: Vorläufige Patchnotes für Update 1.1.1

The Secret World - Kampf gegen Mecha-GolemAm vergangenen Dienstag ging Update 1.1 „Entfesselt“ bei The Secret World online, das vollgepackt mit neuen Inhalten war. Eingeführt wurden damit u.a. sieben neue Missionen sowie der  Marktplatz. Nun scheint bereits Update 1.1.1 in den Startlöchern zu stehen. Die vorläufigen Patchnotes dafür findest du in diesem Artikel.

Auf dem TestLive-Server von The Secret World ist Update 1.1.1 bereits eingetroffen, ebenso wie die vorläufigen Patchnotes für das kommende Update. Dieses wird u.a. Bugfixes bei diversen Missionen beinhalten, darunter auch die am Dienstag neu hinzugekommenen Quests Das Dritte Zeitalter und Begräbnis-Crasher.

Die vorläufigen Patchnotes für das Update findest du direkt im Anschluss. Diese spiegeln zwar nicht zwangsläufig die finale Version des Updates wider, geben aber dennoch einen guten Überblick, welche Änderungen und Bugfixes geplant sind. Wann genau Update 1.1.1 auf den Live-Servern online gehen wird, ist derzeit noch nicht bekannt. Wir halten dich aber natürlich auf dem Laufenden, sobald es Neuigkeiten gibt.

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Vorläufige Patchnotes – Update 1.1.1 (Stand 03.08.2012)

**These notes do not necessarily reflect the final version that will be deployed on Live**


  • Fixed a bug that caused custom chat tabs to lose subscription to some chat channels on zoning.
  • Fusang Projects – Fixed an issue with Faction PvP updates not broadcasting correctly.
  • Fixed an issue where the game would start even though the user intended to decline the End User License Agreement.
  • Fixed the loot tables for all Lair basepop and playfield bosses.
  • The Poe achievement now updates properly.
  • The Nightmare dungeon completion achievements are now present on the achievements gui for The Ankh and Hell Fallen.
  • Fixed some clipping issues with hats and hair.
  • Barriers will now generate hate when attacked normally.
  • El Dorado: Black Mark of Venice rewards increased to 15 for a win, 5 for a loss.
  • Fixed an issue where some characters could not authenticate with the chat server.
  • Hammers – Passive abilities that proc on critical hits should affect Hell to Pay.
  • Turn the Tables and The Scarlet Arts will build counters on Hot Iron.
  • Mobs with Resistances should no longer resist the DoT effect applied by Sling Blade.


  • Darkness War – Wayeb-Xul fight: Bomb Mayans should now never be able to run towards the player.
  • Darkness War – Wayeb-Xul fight: Bomb Mayans should now always explode at 0 HP.
  • The Facility – Lasers will stop doing damage when they are no longer visibly hitting the player.
  • Hell Fallen (Nightmare) – The Archeomachinist’s Lifestrip ability now functions as intended.
  • Hell Fallen (Nightmare) – After defeating the Ascendants during the last fight, the lootbag can now be opened instantly.
  • Hell Fallen – The death cam for the Fire Golem works properly.
  • Hell Eternal – Eblis’s loot should no longer rarely drop in an inaccessible location.
  • The Facility – Halina Ilyushin should no longer cast Spite whenever she feels like it.
  • Hell Raised Nightmare – We have determined that mobs in Hell Raised Nightmare had an unnaturally high Defense Rating. This caused a frustrating number of glances, even for superbly-equipped players who had mastered the dungeon. Though the Hit Rating requirements of this dungeon remain high, we’ve adjusted them down to be more in-line with the difficulty of gearing for the other Nightmare modes.
  • Hell Fallen – The Engine Tyrant’s Powered Shell now has a proper description.
  • The Ankh – The damage on the Orochi Dead Ops encounter has been toned down.
  • Gatekeeper – Fixed an issue with an unavoidable spell.


  • Dawning of an Endless Night – Players will be able to continue the mission if they log out during the defense of the wards.
  • You will no longer get the prompt to Use (U) mission giving items.
  • Black Sun, Red Sand – The mission now has a description.

City of the Sun God

  • The 3rd Age – The first goal will update if you can actually get the item in your inventory.
  • Eye of Horus – Attempting to use the Altar of Binding will now update the goal.
  • The Nodes of Mystical Energy inside the Chamber of Satis encountered during Tier 5 of the mission Halls of Lost Records will no longer enter an infinite cooldown.

The Blue Mountain

  • Funeral Crasher – Added a journal entry for tier 5 of the mission.
  • Funeral Crasher – Adjusted the onscreen message when interacting with the Spectral Siren, for clarity.

The Savage Coast

  • Crime and Punishment – Fixed an issue where black squares would appear on the media popup in some languages.
  • Hell and Bach – One incorrect letter that did not have sound associated with it will now provide ‚fail‘ sound when used.
  • The Black House: The pentagram will now disappear when the player solves the puzzle.

The Scorched Desert

  • The Last Legion – Made further adjustments to ensure the encounter will always reset properly when a player leaves the area (even via disconnecting).
  • The Last Legion – The Orb of Aten is no longer an interactive element while on the goal: „Defeat the Legion“.
  • From Below – Dr. Shirui and Experiment SB118 are now spawned when you load near or enter the tent.

The Shadowy Forest

  • The Drăculeşti – Tier 4 – Players must now pick up the explosives and detonators individually so that they may receive the items correctly.
  • The Drăculeşti – Tier 4 – When you interact with a placed explosive, you should now receive a message indicating it already has been used.

Quelle: Funcom