Letzter Boss in der ersten erweiterten Operation von SWTORAm vergangenen Dienstag ging bei Star Wars: The Old Republic Update 1.1.2 online. Auf dem Test-Server ist mittlerweile Patch 1.1.3 eingetroffen, für den Live Community Coordinator Amber Green bereits die vorläufigen Patchnotes zur Verfügung stellte.

Patch 1.1.3 bringt in erster Linie Bugfixes in verschiedenen Bereichen mit sich. So geben Gefährten z.B. nicht mehr an, dass sie mit dir reden möchten, obwohl du noch nicht für das nächste Gespräch berechtigt bist. Zudem sollten kleinere Mengen an Sozialpunkten nicht mehr verloren gehen, wie es in seltenen Fällen am Anfang von Flashpoints oder bei manchen Missionsgesprächen vorkam. Weitere Änderungen und Bugfixes findest du in den Patchnotes!

>> Update am 14.02.2012: Patch 1.1.3 ging heute online, auch die finalen Patchnotes sind mittlerweile eingetroffen: SWTOR 1.1.3 – Offizielle Patchnotes <<

Die vorläufigen Patchnotes sind wie gewohnt nur auf Englisch verfügbar, die finalen wird das Team dann auch auf Deutsch zur Verfügung stellen. Bis zur finalen Version kann sich jedoch noch das eine oder andere ändern. Wann genau SWTOR 1.1.3 seinen Weg auf die Live-Server finden wird, ist derzeit noch nicht bekannt.

SWTOR – 1.1.3 Patchnotes

Classes and Combat


  • Surge rating has been re-balanced. It now reaches diminishing returns the same way as other damage ratings, and its per point damage contribution has been reduced by approximately 10%.

Bounty Hunter



  • Stabilizers: Correctly adds pushback resistance to Unload.




  • Steadied Aim: Correctly adds pushback resistance to Full Auto.

Companion Characters


  • Some taxis that failed to re-summon companions upon reaching their destination now properly re-summon them.
  • Companions no longer indicate they wish to speak with you when you are not yet eligible for their next conversation.
  • If a player is invited to a nearly full group and declines, that player is no longer prevented from summoning a companion.

Crew Skills

Crafting Skills

  • Non-stackable crafting materials are now refunded if the crafting assignment is canceled.
  • The number of non-stackable crafting materials a player has is now correctly reflected in the crafting UI.


  • Crafting Exotech consumables now results in three items with a chance of one additional item on a crafting critical.

Flashpoints and Operations


  • Conversation rewards like Social and Alignment Points and Companion Affection are gained more consistently during Hard Mode Flashpoints.


Boarding Party

  • In Hard Mode, players are no longer blocked from re-entering the Flashpoint in some circumstances when the group is defeated during the encounter with Jorland.

Kaon Under Siege

  • Expulsor Droid now drops the correct loot.


Karagga’s Palace

  • The chest in 8-man Nightmare Mode now spawns properly after defeating Karagga.



  • Unique items can no longer be traded to a player that has the maximum number of that item in their inventory.
  • A confirmation dialog is now displayed when purchasing items with commendations or tokens and when purchasing expensive items.


  • A confirmation dialog is now displayed when choosing a Legacy name. The UI has been updated to better communicate Legacy name decisions.

Missions and NPCs


  • Small amounts of Social Points are no longer lost in some circumstances (rarely at the beginning of a Flashpoint or in some mission conversations).
  • Bonus Series missions on Tatooine (Republic and Imperial) can now be abandoned.



  • Eve of Destruction: This mission progresses properly even if the player does not immediately travel to Corellia.


  • Need to Impress: Resolved a dialogue issue with Ambassador Jannik that blocked progress in this mission.
  • Rapid Response: This mission can now be failed if the player leaves the mission phase while attempting to destroy the Bomb-Carrying Droids.
  • Taris Bonus Series: The cinematic for the objective „Return to Storm“ now completes properly even if the player has not finished Reconstruction Efforts.



  • Fixed an issue causing players to not receive Warzone Win mission credit upon winning a Warzone match when the first player to enter the zone leaves the zone before the match concludes.

World PvP


  • Players are now notified when they kill a player but do not receive credit due to rate limits.

Miscellaneous Bug Fixes

  • Players are no longer occasionally disconnected from the game when interacting with a mailbox.
  • Players no longer lose mouse click functionality in some circumstances after pressing multiple mouse buttons.

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